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Blackmar-Diemer Gambit Accepted

ECO D008 half-movesWhite to move

Moves

1. d4 d5 2. e4 dxe4 3. Nc3 Nf6 4. f3 exf3

The Blackmar-Diemer Gambit Accepted (D00) reaches this position after 8 half-moves, with White to move. Want to know why each move is played, the plans for both sides, and the traps to avoid? Step through it on an interactive board while the Chess Guru explains every idea in plain English.

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