Four Knights Game: Halloween Gambit, Oldtimer Variation
ECO C4716 half-movesWhite to move
Moves
1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. Nxe5 Nxe5 5. d4 Ng6 6. e5 Ng8 7. Bc4 Bb4 8. Qf3 f5
The Four Knights Game: Halloween Gambit, Oldtimer Variation (C47) reaches this position after 16 half-moves, with White to move. Want to know why each move is played, the plans for both sides, and the traps to avoid? Step through it on an interactive board while the Chess Guru explains every idea in plain English.