Blackmar-Diemer Gambit Accepted: Gunderam Defense
ECO D0010 half-movesWhite to move
Moves
1. d4 d5 2. e4 dxe4 3. Nc3 Nf6 4. f3 exf3 5. Nxf3 Bf5
The Blackmar-Diemer Gambit Accepted: Gunderam Defense (D00) reaches this position after 10 half-moves, with White to move. Want to know why each move is played, the plans for both sides, and the traps to avoid? Step through it on an interactive board while the Chess Guru explains every idea in plain English.
More D00 openings
- Amazon Attack
- Blackmar-Diemer Gambit
- Blackmar-Diemer Gambit
- Blackmar-Diemer Gambit Accepted
- Blackmar-Diemer Gambit Accepted: Bogoljubow Defense
- Blackmar-Diemer Gambit Accepted: Bogoljubow Defense, Kloss Attack
- Blackmar-Diemer Gambit Accepted: Bogoljubow Defense, Mad Dog Attack
- Blackmar-Diemer Gambit Accepted: Bogoljubow Defense, Nimzowitsch Attack