Blackmar-Diemer Gambit Accepted: Ryder Gambit
ECO D009 half-movesBlack to move
Moves
1. d4 d5 2. e4 dxe4 3. Nc3 Nf6 4. f3 exf3 5. Qxf3
The Blackmar-Diemer Gambit Accepted: Ryder Gambit (D00) reaches this position after 9 half-moves, with Black to move. Want to know why each move is played, the plans for both sides, and the traps to avoid? Step through it on an interactive board while the Chess Guru explains every idea in plain English.
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